Vik Sorensangbam is a highly skilled 3D artist with 16 years of experience specializing in character and creature modeling, clothing design using Marvelous Designer, and hard surface modeling. With a diverse portfolio that spans stylized/cartoon and realistic modeling, Vik excels in creating both compelling characters and immersive environments.
In addition to technical expertise, Vik has 3 years of leadership experience as a Lead 3D Artist at Gameloft and Mels Studios, where they led teams in delivering high-quality assets for major video game and VFX projects. Their deep knowledge of both video game and VFX workflows ensures a seamless integration into any production pipeline.
Driven by a passion for innovation and artistic excellence, Vik continues to push the boundaries of 3D art and design, bringing creativity and precision to every project.
Services:
-Character /Creature modeling for films and video games.
-FACS setup for Actor digi doubles
-Clothing for Characters/Props using Marvelous Designer.
-Hard Surface Modeling
https://vik3d.com/pages/services
Services available:
-Character /Creature modeling. (VFX and Video Games production)
- Blendshapes (FACS)
-Clothing for Characters/Props using Marvelous Designer.
-Hard Surface Modeling
Responsible for all sorts of lead assets as a Principal Modeler.
Responsible for delivering cinematic assets such as characters,environment arts & props.
Worked on as Senior Modeler/Principal Modeler.
# World At Arms Cinematic Trailer
# Order and Chaos Trailer
# Asphalt Overdrive Trailer
# Pastry Paradise Trailer
# Dungeon Hunter 5 Trailer
Low poly Character arts. Worked on:
# Gangstar Vegas [2013]
#Gangstar Rio: City of Saints
Hi-resolution Character development for Mobile Video Games/Cinematic Trailer using Pixologic Z-Brush , Softimage and 3D Studio max.
Work responsiblities includes Character modeling/sculpting.
Low poly modeling (LODS) for AAA Game Character
Texture painting
Level designing/Modeling
Worked on:
• Kwari online Game
• Rogue Warrior