Vik Sorensangbam, known professionally as Vik3D, is a digital artist and character supervisor/Art Director based in Montreal, Canada. With over 15 years of experience in the film, cinematic, and video game industries, he specializes in character and creature modeling. His expertise encompasses FACS setup for actor digital doubles, clothing design using Marvelous Designer, and hard surface modeling.
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Vik3D is registered as a Sole proprietorship business under Registraire des entreprises, Quebec.
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In 2024, Vik founded Vik3D Digital, a boutique studio offering high-end 3D modeling services for films and games. The studio specializes in character and creature modeling, FACS setup, and hard surface modeling.
Vik's journey into digital artistry began after attending Vancouver Film School in 2005, where he studied classical animation, 3D animation, visual effects, and film theory. His passion for storytelling, comics, and video games has been a driving force throughout his career.
Services available:
-Character /Creature modeling. (VFX and Video Games production)
- Blendshapes (FACS)
-Clothing for Characters/Props using Marvelous Designer.
-Hard Surface Modeling
Responsible for all sorts of lead assets as a Principal Modeler.
Responsible for delivering cinematic assets such as characters,environment arts & props.
Worked on as Senior Modeler/Principal Modeler.
# World At Arms Cinematic Trailer
# Order and Chaos Trailer
# Asphalt Overdrive Trailer
# Pastry Paradise Trailer
# Dungeon Hunter 5 Trailer
Low poly Character arts. Worked on:
# Gangstar Vegas [2013]
#Gangstar Rio: City of Saints
Hi-resolution Character development for Mobile Video Games/Cinematic Trailer using Pixologic Z-Brush , Softimage and 3D Studio max.
Work responsiblities includes Character modeling/sculpting.
Low poly modeling (LODS) for AAA Game Character
Texture painting
Level designing/Modeling
Worked on:
• Kwari online Game
• Rogue Warrior