Lead/Senior Modeler with over 15 years of extensive experience in the Film, Cinematic, and Video Game Industry. Proven expertise in crafting intricate and lifelike 3D models for diverse projects, showcasing a deep understanding of artistic and technical aspects. Adept at leading teams and collaborating with artists, animators, and other stakeholders to deliver exceptional visual experiences. Known for consistently meeting project deadlines and exceeding client expectations. Possesses a strong portfolio of successful projects across various platforms.
-Organic Modeling (Character /Creature and Digi Doubles)
-Familiar with rebuilding assets based on the scan data using Zbrush and Wrap 3D.
-Extensive knowledge of UV Mapping, preparing UDIM and Vector Displacement.
-Advance knowledge of Marvelous Designer.
-Experienced in Hardsurface modeling.
-Knowledge of Substance Painter.
Tools: Maya, Zbrush, Marvelous Designer, Substance Painter, Wrap3D, Moi3d.
-Character /Creature modeling for films and video games.
-Clothing for Characters/Props using Marvelous Designer.
-Hard Surface Modeling
Responsible for all sorts of lead assets as a Principal Modeler.
Responsible for delivering cinematic assets such as characters,environment arts & props.
Worked on as Senior Modeler/Principal Modeler.
# World At Arms Cinematic Trailer
# Order and Chaos Trailer
# Asphalt Overdrive Trailer
# Pastry Paradise Trailer
# Dungeon Hunter 5 Trailer
Low poly Character arts. Worked on:
# Gangstar Vegas 
#Gangstar Rio: City of Saints
Hi-resolution Character development for Mobile Video Games/Cinematic Trailer using Pixologic Z-Brush , Softimage and 3D Studio max.
Creating Hi-end characters for Poser and Daz3d for various clients. -Character Sculpting/Modeling and Texturing # Credited as "Content Development Partner" for Poser 8 .
Work responsiblities includes Character modeling/sculpting.
Low poly modeling (LODS) for AAA Game Character
• Kwari online Game
• Rogue Warrior