Miscellaneous arts+Workflow+pipelines+3d sketches+wips

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Cinematic trailer " Dragon Mania": Volcanic Cliff with Dragon Egg. I was responsible for modeling,Sculpting,UV mapping and base texturing.

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Digital Sculpture" Griffin": Modeling/Sculpting
Prop weapon: Modeling/Sculpting/Texturing/Shading/Rendering (V-ray)

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Second most important character of the trailer, Villian. I used Pixologic ZBrush for texturing the head.

 

Prop Knife for the main character. Modeled with Softimage and rendered with Keyshot.

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Dungeon Hunter 5 cinematic trailer: I was responsible for modeling//texturing/shading for the Abandoned Church and the Trees.

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Hard Surface prop modeled with softimage, procedural texturing and rendered using V-ray.

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World at Arms Cinematic Trailer: Responsible for environment/scene layout, camera setup, cliff concept.
Cliff are sculpted using Zbrush, textured and rendered using v-ray.Since the cliff was static asset, displacement
maps wasn't use to reduce render times.

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Some of the ruined roman pillars I did for Gameloft's cinematic shot. Breakdowns and comp.Rendered using Normal map exported from Zbrush with 3DS Max Vray.
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