Miscellaneous arts+Workflow+pipelines+3d sketches+wips

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Cinematic trailer " Dragon Mania": Volcanic Cliff with Dragon Egg. I was responsible for modeling,Sculpting,UV mapping and base texturing.


Digital Sculpture" Griffin": Modeling/Sculpting
Prop weapon: Modeling/Sculpting/Texturing/Shading/Rendering (V-ray)



Second most important character of the trailer, Villian. I used Pixologic ZBrush for texturing the head.


Prop Knife for the main character. Modeled with Softimage and rendered with Keyshot.


Dungeon Hunter 5 cinematic trailer: I was responsible for modeling//texturing/shading for the Abandoned Church and the Trees.


Hard Surface prop modeled with softimage, procedural texturing and rendered using V-ray.


World at Arms Cinematic Trailer: Responsible for environment/scene layout, camera setup, cliff concept.
Cliff are sculpted using Zbrush, textured and rendered using v-ray.Since the cliff was static asset, displacement
maps wasn't use to reduce render times.