Miscellaneous arts+Workflow+pipelines+3d sketches+wips

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Second most important character of the trailer, Villian. I used Pixologic ZBrush for texturing the head.


Dungeon Hunter 5 cinematic trailer: I was responsible for modeling//texturing/shading for the Abandoned Church and the Trees.


World at Arms Cinematic Trailer: Responsible for environment/scene layout, camera setup, cliff concept.
Cliff are sculpted using Zbrush, textured and rendered using v-ray.Since the cliff was static asset, displacement
maps wasn't use to reduce render times.

Clif designed for a cinematic trailer using Zbrush.


Some hero assets for cinematic trailers. All pillars are sculpted using zbrush.



Displacement workflow/pipeline.